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Preorder GAMES WIZARDS PLAY in paperback

 

The paperback edition of Games Wizards Play will be available from Amazon.com on February 21, 2017. Click here to preorder

 

Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.

Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging: it’s “The Apprentice” with magic. Penn’s egotistical attitude toward his mentors complicates matters as Nita and Kit work to negotiate their burgeoning boyfriend/girlfriend issues. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful wizard-relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are both flung into a final conflict that could change the solar system for the better…

…or damage Earth beyond even wizardly repair.

"Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series. ...In the final chapters the stakes suddenly spike to 'apocalyptic'; in a conflagrant climax overflowing with images of glory and wonder."  (Kirkus Reviews)

"The most satisfying part of the books, character-wise... is the acknowledgement that our characters have grown into their wizardry so cleanly. Since the Young Wizards books are based on the idea the younger you are, the more powerful you are, aging into positions based on something other than raw power is a concern. At the end of the day, Games Wizards Play leaves readers with a sense that everyone is all right and where they are supposed to be. It’s not a hastily done epilogue, but a fully realized journey." (io9)

 

 

 

Games Wizards Play

Young Wizards: Lifeboats

 

When the renowned saurian Species Archivist to the Powers that Be summons young wizard Kit Rodriguez to participate in an urgent off-planet intervention intended to save many millions of lives, Kit’s hardly going to say “no.”

He soon discovers that not only he, but his wizardly partner Nita Callahan and her sister Dairine, his friend Ronan Nolan, and tens of thousands of other wizards from Earth have also been drafted in to intervene on the distant world called Tevaral. There the planet’s single huge moon Thesba has become tectonically unstable and will very soon break up, its massive fragments raining down onto the surface of Tevaral and completely destroying it. The wizards’ mission: to extract Tevaral’s hominid population and “raft” them off-planet to new homeworlds before the apocalyptic disaster begins.

There’s only one problem: millions of the people of Tevaral don’t want to go.

Kit, Nita and their thousands of fellow Earth wizards must now race against time to find a way to save the Tevaralti despite their near-symbiotic relationship with their beloved world and its unique life forms. As doomsday inexorably draws nearer, hope is fading fast, and it seems like it’s going to take a miracle to keep the people of Tevaral from being wiped out. True, wizardry is all about miracles. But will one turn up in time?…

Young Wizards: Lifeboats is a 90,000+ word canonical work in the Young Wizards universe, and is set in February 2011, shortly after the events of the YW novelette Not On My Patch and YW novella How Lovely Are Thy Branches. These three works together constitute a “transitional trilogy” following the events of A Wizard of Mars and preceding the events of the forthcoming Games Wizards Play.

Young Wizards: Lifeboats is now available as a standalone ebook at Ebooks Direct in all the major ebook formats, DRM-free, and also at Amazon in Kindle format.

Our Winter Sale

 

ETA: The Winter Sale ended on February 24, 2017. However, please check the inventory display below for individual on-sale items.

Once again for 2017, everything in the Ebooks Direct store is now 50% off!

This includes our most popular products, such as the Young Wizards New Millennium Edition 9-volume box sets. (At around $2 per book, not at all a bad deal.) As always, everything in our store is DRM-free and can be moved from device to device as you please: some items come with multi-format bundles usable across more than once kind of device. And as always, we'll happily replace your downloads free of charge if you lose them due to device failure or change of platform.

Also, in the email that brings you your download links for any purchase you make this week, you'll also find a special one-use-only discount code that will give you 30% off the purchase price of Interim Errantry 2. That book will drop soon, and will not be available at a sale price for the foreseeable future to anyone but our Black Friday / Cyber Monday weekend purchasers and members of the Ebooks Direct mailing list. (IE2 will be exclusively available from Ebooks Direct for the next 90 days and will therefore not be sold on any other online platform until late February of 2017.)

So scroll down and have a rummage through our inventory (please bear with it if it takes a moment to load), see if there's something that interests you, and pick it up at a bargain price... along with savings on Interim Errantry 2!

 
Our Winter Sale

On Ordeal: Mamvish fsh Wimsih

Once upon a time there was a lizard who wanted to be a wizard. (Eventually…)

Newborn child of a saurian species trapped by its own Choice on a world that the Lone Power has cruelly punished for rejecting It, Vish may just be a hatchling, but she knows that the world is badly broken and needs to be put right. To make this happen she begins a quest that will crisscross her huge, bleak planet and finally bring her face to face with the powers that rule her world.