In this 75,000-word novel set in the main character through-line of the Door Into... series, sorceress and swordswoman Segnbora tai-Enraesi -- last scion of one of the Forty Noble Houses of Darthen and hero of the great War against the Shadow -- is forced to come to grips with the one part of her life she's successfully avoided for more than a decade: her day job.
So it's that time of year when nominations open up for the World Science Fiction Society's Hugo Awards, and it turns out that work of mine is eligible to be nominated for one in 2019. (I confess to being a little excited, since some of my earliest work is involved -- not to mention my very earliest award-nominated work -- in a universe for which I have something of a soft spot.)
I’m ridiculously happy to let everybody know that I’ve been chosen to be one of the Guests of Honour at the 2019 World Science Fiction Convention in Dublin, Ireland.
The paperback edition of Games Wizards Play will be available from Amazon.com on February 21, 2017. Click here to preorder
Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.
Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging: it’s “The Apprentice” with magic. Penn’s egotistical attitude toward his mentors complicates matters as Nita and Kit work to negotiate their burgeoning boyfriend/girlfriend issues. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful wizard-relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are both flung into a final conflict that could change the solar system for the better…
…or damage Earth beyond even wizardly repair.
"Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series. ...In the final chapters the stakes suddenly spike to 'apocalyptic'; in a conflagrant climax overflowing with images of glory and wonder." (Kirkus Reviews)
"The most satisfying part of the books, character-wise... is the acknowledgement that our characters have grown into their wizardry so cleanly. Since the Young Wizards books are based on the idea the younger you are, the more powerful you are, aging into positions based on something other than raw power is a concern. At the end of the day, Games Wizards Play leaves readers with a sense that everyone is all right and where they are supposed to be. It’s not a hastily done epilogue, but a fully realized journey." (io9)
When the renowned saurian Species Archivist to the Powers that Be summons young wizard Kit Rodriguez to participate in an urgent off-planet intervention intended to save many millions of lives, Kit’s hardly going to say “no.”
He soon discovers that not only he, but his wizardly partner Nita Callahan and her sister Dairine, his friend Ronan Nolan, and tens of thousands of other wizards from Earth have also been drafted in to intervene on the distant world called Tevaral. There the planet’s single huge moon Thesba has become tectonically unstable and will very soon break up, its massive fragments raining down onto the surface of Tevaral and completely destroying it. The wizards’ mission: to extract Tevaral’s hominid population and “raft” them off-planet to new homeworlds before the apocalyptic disaster begins.
There’s only one problem: millions of the people of Tevaral don’t want to go.
Kit, Nita and their thousands of fellow Earth wizards must now race against time to find a way to save the Tevaralti despite their near-symbiotic relationship with their beloved world and its unique life forms. As doomsday inexorably draws nearer, hope is fading fast, and it seems like it’s going to take a miracle to keep the people of Tevaral from being wiped out. True, wizardry is all about miracles. But will one turn up in time?…
Young Wizards: Lifeboats is a 90,000+ word canonical work in the Young Wizards universe, and is set in February 2011, shortly after the events of the YW novelette Not On My Patch and YW novella How Lovely Are Thy Branches. These three works together constitute a “transitional trilogy” following the events of A Wizard of Mars and preceding the events of the forthcoming Games Wizards Play.
Young Wizards: Lifeboats is now available as a standalone ebook at Ebooks Direct in all the major ebook formats, DRM-free, and also at Amazon in Kindle format. A compendium volume, Young Wizards: Interim Errantry, will contain this new novel as well as its companion novelette and novella, and will be published in both ebook and print formats at Amazon.com in mid-October 2015.
Now at Ebooks Direct and Amazon!
Once upon a time there was a lizard who wanted to be a wizard. (Eventually…)
Newborn child of a saurian species trapped by its own Choice on a world that the Lone Power has cruelly punished for rejecting It, Vish may just be a hatchling, but she knows that the world is badly broken and needs to be put right. To make this happen she begins a quest that will crisscross her huge, bleak planet and finally bring her face to face with the powers that rule her world.