Young Wizards

GAMES WIZARDS PLAY

 

 Now available at Amazon.com and Barnes & Noble

Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.

Young Wizards: Lifeboats

 

When the renowned saurian Species Archivist to the Powers that Be summons young wizard Kit Rodriguez to participate in an urgent off-planet intervention intended to save many millions of lives, Kit’s hardly going to say “no.”

He soon discovers that not only he, but his wizardly partner Nita Callahan and her sister Dairine, his friend Ronan Nolan, and tens of thousands of other wizards from Earth have also been drafted in to intervene on the distant world called Tevaral. There the planet’s single huge moon Thesba has become tectonically unstable and will very soon break up, its massive fragments raining down onto the surface of Tevaral and completely destroying it. The wizards’ mission: to extract Tevaral’s hominid population and “raft” them off-planet to new homeworlds before the apocalyptic disaster begins.

There’s only one problem: millions of the people of Tevaral don’t want to go.

Kit, Nita and their thousands of fellow Earth wizards must now race against time to find a way to save the Tevaralti despite their near-symbiotic relationship with their beloved world and its unique life forms. As doomsday inexorably draws nearer, hope is fading fast, and it seems like it’s going to take a miracle to keep the people of Tevaral from being wiped out. True, wizardry is all about miracles. But will one turn up in time?…

Young Wizards: Lifeboats is a 90,000+ word canonical work in the Young Wizards universe, and is set in February 2011, shortly after the events of the YW novelette Not On My Patch and YW novella How Lovely Are Thy Branches. These three works together constitute a “transitional trilogy” following the events of A Wizard of Mars and preceding the events of the forthcoming Games Wizards Play.

Young Wizards: Lifeboats is now available as a standalone ebook at Ebooks Direct in all the major ebook formats, DRM-free, and also at Amazon in Kindle format.

The Big Meow

Life's already too busy for the little black wizard-cat Rhiow and the other cats of the New York City worldgating maintenance teams. The old, cramped Penn Station is being torn apart and relocated into its big new building, which means that the Penn worldgates have had to be moved too. Everyone's nerves are in shreds, and no one's had enough sleep for a human, let alone a Person. So when Rhiow goes staggering home to her litterbox the morning after the job's done and finds it already occupied by another cat -- who then vanishes -- at first she thinks she's hallucinating.

Interim Errantry: On Ordeal

A wizard's Ordeal is intensely personal, and sometimes (though not always) intensely dangerous. Each Ordeal is tailored to the wizard who may pass it, or fail to pass. Each induction is in some way diagnostic of the innermost nature of the wizard who embraces the challenge offered them by the Powers that Be.

Preorder GAMES WIZARDS PLAY in paperback

 

The paperback edition of Games Wizards Play will be available from Amazon.com on February 21, 2017. Click here to preorder

 

Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.

Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging: it’s “The Apprentice” with magic. Penn’s egotistical attitude toward his mentors complicates matters as Nita and Kit work to negotiate their burgeoning boyfriend/girlfriend issues. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful wizard-relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are both flung into a final conflict that could change the solar system for the better…

…or damage Earth beyond even wizardly repair.

"Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series. ...In the final chapters the stakes suddenly spike to 'apocalyptic'; in a conflagrant climax overflowing with images of glory and wonder."  (Kirkus Reviews)

"The most satisfying part of the books, character-wise... is the acknowledgement that our characters have grown into their wizardry so cleanly. Since the Young Wizards books are based on the idea the younger you are, the more powerful you are, aging into positions based on something other than raw power is a concern. At the end of the day, Games Wizards Play leaves readers with a sense that everyone is all right and where they are supposed to be. It’s not a hastily done epilogue, but a fully realized journey." (io9)

 

 

 

Games Wizards Play

Young Wizards: Lifeboats

 

When the renowned saurian Species Archivist to the Powers that Be summons young wizard Kit Rodriguez to participate in an urgent off-planet intervention intended to save many millions of lives, Kit’s hardly going to say “no.”

He soon discovers that not only he, but his wizardly partner Nita Callahan and her sister Dairine, his friend Ronan Nolan, and tens of thousands of other wizards from Earth have also been drafted in to intervene on the distant world called Tevaral. There the planet’s single huge moon Thesba has become tectonically unstable and will very soon break up, its massive fragments raining down onto the surface of Tevaral and completely destroying it. The wizards’ mission: to extract Tevaral’s hominid population and “raft” them off-planet to new homeworlds before the apocalyptic disaster begins.

There’s only one problem: millions of the people of Tevaral don’t want to go.

Kit, Nita and their thousands of fellow Earth wizards must now race against time to find a way to save the Tevaralti despite their near-symbiotic relationship with their beloved world and its unique life forms. As doomsday inexorably draws nearer, hope is fading fast, and it seems like it’s going to take a miracle to keep the people of Tevaral from being wiped out. True, wizardry is all about miracles. But will one turn up in time?…

Young Wizards: Lifeboats is a 90,000+ word canonical work in the Young Wizards universe, and is set in February 2011, shortly after the events of the YW novelette Not On My Patch and YW novella How Lovely Are Thy Branches. These three works together constitute a “transitional trilogy” following the events of A Wizard of Mars and preceding the events of the forthcoming Games Wizards Play.

Young Wizards: Lifeboats is now available as a standalone ebook at Ebooks Direct in all the major ebook formats, DRM-free, and also at Amazon in Kindle format. A compendium volume, Young Wizards: Interim Errantry, will contain this new novel as well as its companion novelette and novella, and will be published in both ebook and print formats at Amazon.com in mid-October 2015.

Now at Ebooks Direct and Amazon!

 

 

GAMES WIZARDS PLAY

Cover for Games Wizards Play

 Now available at Amazon.com and Barnes & Noble

Every eleven years, Earth’s senior wizards hold the Invitational — an
intensive three-week event where the planet’s newest, sharpest young
wizards show off their best and hottest spells. Wizardly partners Kit
Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy
Dairine Callahan, are drafted in to mentor two brilliant and difficult
cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be
sun-technician with a dangerous new take on managing solar weather: and
for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to
specialize in defusing earthquakes while struggling with a toxic
extended wizardly family that demands she overperform to their
expectations… or fail.

Together they’re plunged into a whirlwind of cutthroat competition
and ruthless judging: it’s “The Apprentice” with magic. Penn’s
egotistical attitude toward his mentors complicates matters as Nita and
Kit work to negotiate their burgeoning boyfriend/girlfriend issues.
Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure
protégée against the interference of powerful wizard-relatives using
her to further their own tangled agendas. When it finally comes time for
the finals stage on the dark side of the Moon, both the new wizards and
their mentors are both flung into a final conflict that could change
the solar system for the better…

…or damage Earth beyond even wizardly repair.

Also, for a limited time: Interim Errantry, the interstitial book that falls between Young Wizards book 9 (A Wizard of Mars) and Games Wizards Play, is available at 50% off from Ebooks Direct.

The Young Wizards series launches in France!



The French edition of So You Want to Be a Wizard is now available from Editions Lumen!

Nita laissa courir ses doigts sur l’e?tage?re de la bibliothe?que. Soudain, quelque chose arre?ta son mouvement. Le dos d’un des livres e?tait abi?me? – sa main s’e?tait accroche?e a? un fil. Elle plissa les yeux. Ah ! Un de ces guides consacre?s aux me?tiers : Le Guide du pilote en herbe, du chercheur en herbe, de l’e?crivain... Mais celui-la? s’intitulait... Le Guide du sorcier en herbe ! Nita extirpa le volume du rayonnage, e?bahie, et se plongea dans la lecture. Non, impossible ! se dit-elle au bout d’un instant. Elle referma le livre et le tint serre? dans sa main, immobile, en proie a? un me?lange d’incre?dulite?... et d’euphorie. Si c’e?tait une plaisanterie, elle e?tait ge?niale. Et si ce n’en e?tait pas une...

Vendue en tout a? plus de 3 millions d’exemplaires rien qu’aux E?tats-Unis, Wizards berc?ait avant Harry Potter les re?ves de magie des adolescents ame?ricains. Tre?s appre?cie?e outre-Atlantique, cette se?rie a e?te? prime?e de nombreuses fois.