Young Wizards | DianeDuane dot com

Young Wizards

The Big Meow

Life's already too busy for the little black wizard-cat Rhiow and the other cats of the New York City worldgating maintenance teams. The old, cramped Penn Station is being torn apart and relocated into its big new building, which means that the Penn worldgates have had to be moved too. Everyone's nerves are in shreds, and no one's had enough sleep for a human, let alone a Person.

Interim Errantry: On Ordeal

A wizard's Ordeal is intensely personal, and sometimes (though not always) intensely dangerous. Each Ordeal is tailored to the wizard who may pass it, or fail to pass. Each induction is in some way diagnostic of the innermost nature of the wizard who embraces the challenge offered them by the Powers that Be.

Preorder GAMES WIZARDS PLAY in paperback

 

The paperback edition of Games Wizards Play will be available from Amazon.com on February 21, 2017. Click here to preorder

 

Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.

Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging: it’s “The Apprentice” with magic. Penn’s egotistical attitude toward his mentors complicates matters as Nita and Kit work to negotiate their burgeoning boyfriend/girlfriend issues. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful wizard-relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are both flung into a final conflict that could change the solar system for the better…

…or damage Earth beyond even wizardly repair.

"Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series. ...In the final chapters the stakes suddenly spike to 'apocalyptic'; in a conflagrant climax overflowing with images of glory and wonder."  (Kirkus Reviews)

"The most satisfying part of the books, character-wise... is the acknowledgement that our characters have grown into their wizardry so cleanly. Since the Young Wizards books are based on the idea the younger you are, the more powerful you are, aging into positions based on something other than raw power is a concern. At the end of the day, Games Wizards Play leaves readers with a sense that everyone is all right and where they are supposed to be. It’s not a hastily done epilogue, but a fully realized journey." (io9)

 

 

 

Games Wizards Play

Young Wizards: Lifeboats

 

When the renowned saurian Species Archivist to the Powers that Be summons young wizard Kit Rodriguez to participate in an urgent off-planet intervention intended to save many millions of lives, Kit’s hardly going to say “no.”

He soon discovers that not only he, but his wizardly partner Nita Callahan and her sister Dairine, his friend Ronan Nolan, and tens of thousands of other wizards from Earth have also been drafted in to intervene on the distant world called Tevaral. There the planet’s single huge moon Thesba has become tectonically unstable and will very soon break up, its massive fragments raining down onto the surface of Tevaral and completely destroying it. The wizards’ mission: to extract Tevaral’s hominid population and “raft” them off-planet to new homeworlds before the apocalyptic disaster begins.

There’s only one problem: millions of the people of Tevaral don’t want to go.

Kit, Nita and their thousands of fellow Earth wizards must now race against time to find a way to save the Tevaralti despite their near-symbiotic relationship with their beloved world and its unique life forms. As doomsday inexorably draws nearer, hope is fading fast, and it seems like it’s going to take a miracle to keep the people of Tevaral from being wiped out. True, wizardry is all about miracles. But will one turn up in time?…

Young Wizards: Lifeboats is a 90,000+ word canonical work in the Young Wizards universe, and is set in February 2011, shortly after the events of the YW novelette Not On My Patch and YW novella How Lovely Are Thy Branches. These three works together constitute a “transitional trilogy” following the events of A Wizard of Mars and preceding the events of the forthcoming Games Wizards Play.

Young Wizards: Lifeboats is now available as a standalone ebook at Ebooks Direct in all the major ebook formats, DRM-free, and also at Amazon in Kindle format.

GAMES WIZARDS PLAY

 

 Now available at Amazon.com and Barnes & Noble

Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.

The Young Wizards series launches in France!




The French edition of So You Want to Be a Wizard is now available from Editions Lumen!

Nita laissa courir ses doigts sur l’e?tage?re de la bibliothe?que. Soudain, quelque chose arre?ta son mouvement. Le dos d’un des livres e?tait abi?me? – sa main s’e?tait accroche?e a? un fil. Elle plissa les yeux. Ah ! Un de ces guides consacre?s aux me?tiers : Le Guide du pilote en herbe, du chercheur en herbe, de l’e?crivain... Mais celui-la? s’intitulait... Le Guide du sorcier en herbe ! Nita extirpa le volume du rayonnage, e?bahie, et se plongea dans la lecture. Non, impossible ! se dit-elle au bout d’un instant. Elle referma le livre et le tint serre? dans sa main, immobile, en proie a? un me?lange d’incre?dulite?... et d’euphorie. Si c’e?tait une plaisanterie, elle e?tait ge?niale. Et si ce n’en e?tait pas une...

Vendue en tout a? plus de 3 millions d’exemplaires rien qu’aux E?tats-Unis, Wizards berc?ait avant Harry Potter les re?ves de magie des adolescents ame?ricains. Tre?s appre?cie?e outre-Atlantique, cette se?rie a e?te? prime?e de nombreuses fois.

Out now: A WIZARD ALONE, New Millennium Edition

Revised and edited for its 21st-century readership, this edition features new material which does not appear in the original 2002 version.

Great power turns up in surprising places...

In A Wizard Alone, Kit and Nita join forces once more against the terrible Lone Power on an unusual battleground, as they fight for the heart and mind of a young wizard with the power to save their world.

Autistic wizard-in-training Darryl McAllister has been stuck in his wizardly Ordeal for over three months.  Exploring inside Darryl's mind as they try to assist him, Kit and his increasingly magical dog Ponch discover complex landscapes of weird beauty and evidence of a tremendous hidden power for good. But they also find the Lone Power there, pursuing and attacking Darryl with a relentless brutality that makes little sense even in the dangerous context of a new wizard's initiation. What makes Darryl so important -- and why can't he escape his Ordeal?

Find out more / Buy here...

THE WIZARD'S DILEMMA, New Millennium Edition

The Wizard's Dilemma New Millennium Edition cover
Teenage wizards Nita Callahan and Kit Rodriguez have been working the New York suburbs for nearly thirty years now, through nine novels' worth of adventures. As the dawn of their fourth decade in print draws near, the long-planned updating of the Young Wizards series continues with the Ebooks Direct release of the fifth novel in the series: The Wizard's Dilemma. Like So You Want to Be a Wizard (book 1 of the Young Wizards series) and its sequels Deep Wizardry, High Wizardry and A Wizard Abroad, The Wizard's Dilemma has been edited and updated for the present century and integrated into the series's new 2008-2011-based timeline. You can find out more about the update project as a whole here; all nine books are sheduled to be updated by the end of Q2 of 2013. If you've already picked up copies of the first four New Millennium Editions, you can grab The Wizard's Dilemma here. Alternately, if you haven't yet acquired any of the new editions, we're offering a five volume "box set" of the presently-available New Millennium Editions at a lower price than buying all five separately. (For those interested: book 6 of the series, A Wizard Alone, is now in edit and will be available in May of 2013.) More (about the story):
Sometimes even wizardry isn't enough...
For the first time ever, friends and wizardly partners Nita and Kit seem to be having trouble communicating. They argue over a spell to clean up the pollution in part of New York's Great South Bay, and from that point on, they can't seem to connect on anything. Is it adolescence that's tearing them apart or something more profound? Nita breaks away from Kit to work on her own for a while -- and then is jolted by a terrible and unexpected blow as her mother falls ill and is rushed into the hospital.
What's even more horrifying for Nita than the mere fact of her mother's illness is the possibility that nothing -- not surgery, not even wizardry -- will be able to keep her mom alive.
New Millennium Edition Five-book set
But Nita refuses to let her mother go down without a fight. Soon she's on a mission to seek her mom's cure: a journey that takes her across universes, and out of them, to the only place where she can learn the skills that may help her save her mother's life. What she doesn't foresee is the terrible way in which this journey will once again bring her face-to-face with the Lone Power, the source of all death in the universe. That Power has been Nita's worst enemy since she first started her practice of wizardry. Now, though, the Lone One and the bargain It offers her may be her mother's only hope....

Reviewers say:
"A harrowing but triumphant affirmation of the power of the human spirit. Powerful and satisfying on many levels." (Kirkus Reviews: starred review)
"A gripping and dynamic fantasy." (VOYA)

To sign up for our shop's mailing list and be informed of new releases in the New Millennnium series (and other offerings), click here.