
novel
Omnitopia #1: Omnitopia Dawn
E-book editions: Sony Reader | Kindle
Audiobook: iTunes Store
Audio CD & MP3-CD edition: Tantor Media
A new near-future technothriller from the author Kirkus Reviews describes as "one of the finest current writers of speculative fiction."
It's the first quarter of the twenty-first century, and "massively multiplayer" online games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for their money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan.
For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true -- players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Fifty million players routinely play in Omnitopia, and at any given time, nearly a million of them are online, living in a world more real to them then their own.
Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. Some people do nothing but design online weapons and other items for Omnitopia gamers, and sell them -- or act as brokers, buying and selling game artifacts to order. Some subcreators, "unreal estate" dealers, do the same kind of design and creation, but for tailored Microcosms or slices of them. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will make them rich in the real world.
Now Dev and his people are preparing to roll out a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, others are preparing to play a very different game: one meant to strike at the heart of Omnitopia and bring the entire system crashing down....
Coming in 2011 from DAW Books: Omnitopia: East Wind
Spock's World (Ebook Edition)
It is the twenty-third century. On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet's ruling council -- and summoned the U.S.S. Enterprise™ from halfway across the galaxy, to bring Vulcan's most famous son home in its hour of need.
As Commander Spock, his father Sarek, and Captain James T. Kirk struggle to preserve Vulcan's future, the planet's innermost secrets are laid before us, from its beginnings millions of years ago to its savage prehistory, from merciless tribal warfare to medieval court intrigue, from the exploration of space to the the development of o'thia -- the ruling ethic of logic. And Spock -- torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan -- must find a way to reconcile both his own inner conflict and the external dilemma his planet faces...lest the Federation itself be ripped asunder.
Diane Duane, author of three previous bestselling STAR TREK novels and an episode of the new STAR TREK NEXT GENERATION® television series, as well as countless other bestselling science fiction and fantasy novels, has crafted a tale of unprecedented scope and imagination, at once a generations-spanning historical novel and a thrilling science fiction adventure.
Clone of <em>Chapter Seven of "The Big Meow" goes free range</em>
For those of you who’re not subscribers: the latest chapter has just gone online for the general readership over at the TBM site. Here’s the URL —
All the chapters presently online are linked to from this page.
We also have new versions of the Mobipocket-format files available. The marvelous Linnette Stoney (who’s been converting the chapters to Palm– and Mobipocket-friendly format for us as they come out) has converted the files to add an image that will display in e-ink readers such as Kindle, Cybook and Sony Reader. You can find a .ZIP file containing chapters 1 through 7, as well as the cover image, here.
Chapter 8 will be posted to the subscribers' file area on August 20th. If you're interested in having access to it before the general readership does, you're most welcome to subscribe!


