
DAW
Omnitopia #1: Omnitopia Dawn
E-book editions: Sony Reader | Kindle
Audiobook: iTunes Store
Audio CD & MP3-CD edition: Tantor Media
A new near-future technothriller from the author Kirkus Reviews describes as "one of the finest current writers of speculative fiction."
It's the first quarter of the twenty-first century, and "massively multiplayer" online games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for their money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan.
For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true -- players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Fifty million players routinely play in Omnitopia, and at any given time, nearly a million of them are online, living in a world more real to them then their own.
Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. Some people do nothing but design online weapons and other items for Omnitopia gamers, and sell them -- or act as brokers, buying and selling game artifacts to order. Some subcreators, "unreal estate" dealers, do the same kind of design and creation, but for tailored Microcosms or slices of them. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will make them rich in the real world.
Now Dev and his people are preparing to roll out a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, others are preparing to play a very different game: one meant to strike at the heart of Omnitopia and bring the entire system crashing down....
Coming in 2011 from DAW Books: Omnitopia: East Wind
"The House"
An ambitious teenager takes on a (para)science fair project guaranteed to cause more trouble than she's imagined...
She couldn’t think when the subject, or the room, had last actually been called “Home Economics”. Both had certainly undergone a lot of changes over time as people shied away from the rampant un-correctness of it being seen as a “girls only” subject involved with making your own clothes and feeding-and-cleaning-up-after somebody else, usually a husband. These days the class was called “Family and Consumer Science”, and was an elective, taught only for a quarter semester every year because its uptake was just so small. There were usually a few guys who got involved with it, seeing it as a gateway to some kind of career in food service management, and a few girls who either were already excellent cooks and felt like taking a class that would be no effort for easy credit.
“Mrs. B?” Brianna said, standing there and glancing around. The place was empty – there were normally no classes this early in the day. “Mrs. Baldwin?...”
No answer. Brianna was just turning to go when, in the middle of the room, between two of the stainless-steel cooking demo stations, a cloud of black smoke burst up from the floor. Out of it, a moment later, walked Mrs. Baldwin, fanning the air in front of her a little...
"Out of the Frying Pan..."
A magic-user with a passion for food gets out of retail under most unusual circumstances...
She was arguing with a werewolf about the price of saffron when the veiled woman wandered in.
Veils were presently having one of those small renaissances that the fashion features of bygone years sometimes experience, so the shoulder-length sweep of dark gauze by itself wasn’t enough to seriously distract Annabelle from the ongoing disagreement. She turned back to Harl and said, “Look, you can't expect to pay supermarket prices for this stuff, especially since this is not a supermarket! In case you haven't noticed. When you consider what my saffron goes through before it gets here – “
“I know what you say it goes through,” Harl said, leaning on his elbows on the counter and absently twirling one side of his mustache, “but the prices you’re discussing are insane! Only the fact that you're the extremely nice lady that I know you are – for a one-skinner – has kept me from complaining about the markup until now…”
Oh boy, Annabelle thought, here we go, the Witch With A Heart of Gold ploy. Why is it we’re all either Good Mommies or Crone Mothers and never anything in between? And next, I bet, comes the not-so-thinly-veiled request for a discount. How many seconds will it take?...

